IMPRESSIONS – Battlefield: Bad Company

Amount played: 3 levels/7(?), 2 online matches
Ah, Battlefield. Ever since 1942 I thought this game was great. Great for its multiplayer fun. My friend and I played the demo for hours every day for at least a few weeks. We flew planes around while trying to do tricks, suicide bombing, and having our own little war.
But this is an entirely different game. I don’t mean that in a bad way, though. Bad Company, so far from what I can tell, sports very fun multiplayer and singleplayer campaigns. The controls are not as tight as something like Call of Duty 4, but then again I don’t think its supposed to be. While this does take time getting used to, as some of the guns feel like they’re not as strong as they should be, it still feels decent. Much better than Battlefield 2: Modern Combat for consoles. That was terrible.
The game is basically a mission based shooter, where once you complete an objective, you get a new one, and then go do that. Between each there’s a scene that shows the Sarge getting the orders. This may become repetitive, but we shall see. The dialogue between the teammates, especially Sweetwater and Haggard are great. Hilarious, in the same vein as the commercials for the game. Those two characters definitely make the game more enjoyable.
The multiplayer so far, seems fun. While many people do not know what to do most of the time, I expect them to get it eventually. I also feel that a strong multiplayer community will grow, much like CoD4’s. The destructible environments definitely add to both single and multiplayer gameplay, letting you play in vastly different ways.
Battlefield: Bad Company is so far an enjoyable experience that is very fun. Look for a review in a few days.



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